skeltodepth method
🔌dp.kinect2
- signature
skeltodepth X Y Z [X Y Z...]
- values
- skeltodepth DEPTH_U DEPTH_V DEPTH_Z
- examples
skeltodepth 150 100 2.4
Transform real-world XYZ coordinates to depth UVZ coordinates where
U
is column, V
is row, and Z
is depth. The result is affected by the values of:
@distmeter
,
@flipx
, @align
,
@position
, @quat
,
@rotate
, @rotatexyz
,
and @scale
.
Examples
# single real-world coordinate
skeltodepth -1.1 0.4 2.4 <- one XYZ real-world coordinate sent to inlet
skeltodepth 150 100 2.4 <- one UVZ depth coordinate received from outlet
# multiple real-world coordinates
skeltodepth -1.1 0.4 2.4 3.1 5.0 3.7 <- multiple XYZ real-world coordinates sent to inlet
skeltodepth 150 100 2.4 350 28 3.7 <- multiple UVZ depth coordinates received from outlet