@rotate attribute
🔌dp.kinect2 dp.kinect3 dp.oak
- signature
rotate ANGLE_FLOAT X_FLOAT Y_FLOAT Z_FLOAT- values
- 0.0 0.0 0.0 1.0 default
- examples
@rotate 75.875687 0.525959 0.49999 0.688024
Rotate data by an angle (degrees) around an XYZ vector in the form: angle x y z.
This is always synchronized with the attributes @quat
and @rotatexyz.
This @rotate is compatible with Max
jit.anim.node.