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@rotate attribute

🔌dp.kinect2 dp.kinect3 dp.oak
signature
rotate ANGLE_FLOAT X_FLOAT Y_FLOAT Z_FLOAT
values
0.0 0.0 0.0 1.0 default
examples
@rotate 75.875687 0.525959 0.49999 0.688024

Rotate data by an angle (degrees) around an XYZ vector in the form: angle x y z. This is always synchronized with the attributes @quat and @rotatexyz.

This @rotate is compatible with Max jit.anim.node.