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@faces attribute

🔌dp.kinect dp.kinect2
signature
faces FACES_INT
values
0
no face output default
1, 2
dp.kinect number of faces to track
1
dp.kinect2 track all faces
examples
@faces 1

Face tracking calculation and messages with 2D bounding box, rotation, translation, and scale relative to the standard face model. @faces must be enabled for any face tracking features to function. Messages are output on the fifth outlet.

Face messages and values are affected by @skeletonformat, @flipx, and @distmeter. The values are not rotated by gravity or elevation. Use jit.anim.node or custom calculations when that is needed.

dp.kinect with Microsoft’s Kinect v1 SDK tracks a maximum of two (2) faces on tracked skeletons. Yet, their SDK can track six skeletons. It is not possible for their SDK to track all faces on all skeletons. Use @faces 2 to track the maximum two.

dp.kinect2 with Microsoft’s Kinect v2 SDK can track faces on all tracked skeletons. Use @faces 1 to track all faces.

⚠️ Kinect v2 face 2D keypoints, 3D model, shape units, and face color output requires a face model.

# Max native:   @faces 1 @skeletonformat 1
face playerId bounds left top right bottom  
face playerId boundsdepth left top right bottom  
face playerId pose scale xrot yrot zrot xtrn ytrn ztrn 
face playerId modelstatus collection capture

# OSC protocol: @faces 1
/face/playerId/bounds left top right bottom            
/face/playerId/boundsdepth left top right bottom       
/face/playerId/pose scale xrot yrot zrot xtrn ytrn ztrn
/face/playerId/modelstatus collection capture          
playerId
same integer used for a tracked skeleton
bounds
color uv coordinates
boundsdepth
depth uv coordinates
left
integer that represents the leftmost X coordinate of the bounding box
top
integer that represents the topmost Y coordinate of the bounding box
right
integer that represents the rightmost X coordinate of the bounding box
bottom
integer that represents the bottomost Y coordinate of the bounding box
scale
float where 1.0 means equal in scale to loaded 3D model (in model-space)
xrot, yrot, zrot
floats of Euler rotation angles (degrees) around X, Y, and Z axes
xtrn, ytrn, ztrn
floats of 3D translation on the X, Y, and Z axes in skeleton coordinates
collection
integer bitfield collection needs
capture
integer capture status

Face model

Some Kinect v2 face output (shape units, hidef 2D points, 3D model, and face color) requires a fully captured and modeled face.

  • these face features are drastically slower than Kinect v1
  • requires the face to be rotated slowly in four directions
  • track progress of the capture with the face playerId modelstatus message
  • facial obstructions (heavy facial hair, scarf, etc.) tend to interfere with capture

Collection needs

The collection needs bit field is the first value of the modelstatus message. As a bit field, its value is the sum of the combined state values.

state value meaning
0 Collection complete
1 More frames needed
2 Frames from front view needed
4 Frames from left view needed
8 Frames from right view needed
16 Frames from tilted up view needed

Capture status

The capture status is the second value of the modelstatus message.

value meaning
0 Frame capture worked
1 Other views needed
2 Face is no longer tracked
3 Face is too far from sensor
4 Face is too near to sensor
5 Face is moving too fast
6 System error occurred