@facecolors attribute
🔌dp.kinect2
- signature
facecolors COLOR_BOOLEAN
- values
0
- no face color output default
1
- output face colors
- examples
@facecolors 1
Face and hair color for each tracked face. Output on the fifth outlet.
@faces
must be enabled for this face tracking feature to function.
It also requires a captured face model.
Microsoft’s Kinect v2 SDK
used by dp.kinect2
derives the face and hair color
by building a face 3D model and distinguishing
the colors on that model. Results are affected by environment conditions,
distance from the sensor, and often not high-quality.
# Max native: @faces 1 @facecolors 1 @skeletonformat 1
face playerId haircolor red green blue 1.0
face playerId skincolor red green blue 1.0
# face on skeleton 2 has hair color of red=0.246, green=0.845, blue=0.472
face 2 haircolor 0.246 0.845 0.472 1.0
# face on skeleton 5 has skin color of red=0.114, green=0.619, blue=0.247
face 5 skincolor 0.114 0.619 0.247 1.0
# OSC protocol: @faces 1 @facecolors 1
/face/playerId/haircolor red green blue 1.0
/face/playerId/skincolor red green blue 1.0
- playerId
- same integer used for a tracked skeleton
- red green blue
- normalized floats [0.0..1.0] of the color’s red, green, and blue components