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@rotatexyz attribute

🔌dp.kinect2 dp.kinect3 dp.oak
signature
rotatexyz X_FLOAT Y_FLOAT Z_FLOAT
values
0.0 0.0 0.0 default
examples
@rotatexyz 30.0 25.0 60.0

Rotate data by Euler angles (degrees) around the positive x, y, and z axes. The order of rotation is y then z then x. This is always synchronized with the attributes @quat and @rotate.

This @rotatexyz is compatible with Max jit.anim.node.

📝 Some combinations of Euler angles will result in unworkable rotations known as gimbal lock.