@rotatexyz attribute
🔌dp.kinect2
dp.kinect3
dp.oak
- signature
rotatexyz X_FLOAT Y_FLOAT Z_FLOAT
- values
- 0.0 0.0 0.0 default
- examples
@rotatexyz 30.0 25.0 60.0
Rotate data by Euler angles
(degrees) around the positive x, y, and z axes. The order of rotation is y then z then x.
This is always synchronized with the attributes @quat
and @rotate
.
This @rotatexyz
is compatible with Max
jit.anim.node.
📝 Some combinations of Euler angles will result in unworkable rotations known as gimbal lock.