@rotatexyz attribute
![:electric_plug: :electric_plug:](https://github.githubassets.com/images/icons/emoji/unicode/1f50c.png)
dp.kinect2
dp.kinect3
dp.oak
-
signature
rotatexyz X_FLOAT Y_FLOAT Z_FLOAT
-
values
- 0.0 0.0 0.0 default
-
examples
@rotatexyz 30.0 25.0 60.0
Rotate data by Euler angles
(degrees) around the positive x, y, and z axes. The order of rotation is y then z then x.
This is always synchronized with the attributes @quat
and @rotate
.
This @rotatexyz
is compatible with Max
jit.anim.node.
Some combinations of Euler angles will result in unworkable rotations known as gimbal lock.